Difference between revisions of "Jesus Christ"

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[[Image:Jesus_Christ.jpg|frame|Jesus Christ is the central figure in Mormon doctrine]]  
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{{ Infobox Wargame
==Mormons are Christians==
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| title =Warhammer 40,000
Jesus Christ is the central figure of Mormon doctrine and practice. His is the central name in the true name of the [[Mormon Church]], [[The Church of Jesus Christ of Latter-day Saints]]. Every Mormon has a firm testimony that Jesus Christ is the [[Savior]] and Redeemer of the world and that only through His sacrifice in the Garden of Gethsemane and on the cross can mortal man be saved in the Kingdom of God. Jesus Christ and His teachings are the central focus of all Mormon [[Scriptures|scripture]], the [[Book of Mormon]], the [[Bible]], the [[Doctrine and Covenants]], which contains the words of Jesus to modern [[Mormon prophet|Prophets]], and the [[Pearl of Great Price]].
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| subtitle =
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| image =[[Image:40k 4th ed rulebook.jpg]]
In January 2000, [[Mormon president|Mormon President]] [[Gordon B. Hinckley]] and the other Apostles of the Mormon Church published [[The Living Christ]] as their testimony to the world about Jesus Christ.  It reads in part:
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<!-- FAIR USE of 40k 4th ed rulebook.jpg: see image description page at http://en.wikipedia.org/wiki/Image:40k 4th ed rulebook.jpg for rationale -->
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| image_caption=Cover of the 4th edition ''Warhammer 40,000'' rulebook
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| designer = [[Rick Priestley]] and others
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| manufacturer =
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| publisher =Games Workshop
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| illustrator =
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| years = 1987 to present
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| players = 2+
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| ages = 12+
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| setup_time = 5 - 30 minutes
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| playing_time = 30 minutes - 3 hours
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| complexity =
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| strategy =
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| random_chance = [[Dice|Dice rolling]]
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| skills = [[Strategy]], [[Arithmetic]]
  
:We bear testimony, as His duly ordained Apostles—that Jesus is the Living Christ, the immortal Son of God. He is the great King Immanuel, who stands today on the right hand of His Father. He is the light, the life, and the hope of the world. His way is the path that leads to happiness in this life and eternal life in the world to come.[http://www.lightplanet.com/mormons/testimonies/living_christ.htm]
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| footnotes =
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| web =www.games-workshop.com
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}}
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{{about|the tabletop miniature wargame and the fictional universe in which it is set|other products set in the same universe|Warhammer 40,000 spin-offs}}
  
This statement suffices to show that [http://www.jefflindsay.com/LDS_Intro.shtml#What Mormons are Christians], believers in the divine mission of Jesus of Nazareth and followers of His teachings. Many [http://www.lightplanet.com/response/offenders/Christian.html anti-Mormons] and ex-Mormons attack the Church and claim that it is not Christian, because its teachings about Jesus differ from mainstream, traditional Christian teachings. There are, of course, differences between Mormon doctrine and Protestant and Catholic teachings, just as there are differences among the various Christian denominations. Mormonism teaches that its doctrines were restored to earth by Jesus Himself through living [[Mormon prophet|prophets]] after many centuries of apostasy in the world.  Mormonism rejects the various medieval and modern creeds promulgated by the Christian world after Christ's death because the Mormon Church has revelations from God Himself about who He is.
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'''''Warhammer 40,000''''' (informally known as '''''Warhammer 40K''''', '''''WH40K''''', '''''W40K''''' or just '''''40K''''') is a [[science fantasy]] game produced by [[Games Workshop]]. The game depicts [[combat]] between the armies of the [[fictional universe]] of the 41st millennium using 28 mm scale (approximately 1:65) [[Miniature figure|miniature figurines]] which represent futuristic [[soldiers]], [[Monster|creatures]] and [[Armoured fighting vehicle|vehicles of war]]. Lines of these miniatures are produced by [[Games Workshop]]<ref name="Official Games-Workshop Website">{{cite web | url=http://www.games-workshop.com | title= Games-Workshop Online| publisher=Games Workshop| accessdate=2007-05-29}}</ref> and [[Forge World]]<ref name="Official Forge World Website">{{cite web | url=http://www.forgeworld.com | title= Forge World| publisher=Games Workshop| accessdate=2007-05-29}}</ref>, and are available at their real-world and online stores<ref name="Games-Workshop Online Store">{{cite web | url=http://uk.games-workshop.com/storefront/store.uk | title= Games-Workshop Online Store| publisher=Games Workshop| accessdate=2007-05-29}}</ref><ref name="Forge World Online Store">{{cite web | url=http://www.forgeworld.co.uk/acatalog/index.html | title= Forge World Quartermasters Store| publisher=Games Workshop| accessdate=2007-05-29}}</ref>. There are currently eleven rival factions to choose from and none are unambiguously good. The ethos is well summed up by the game's subtitle slogan:
  
==Mormon Doctrine about Jesus==
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''"In the grim darkness of the far future, there is only war."''
  
Mormons teach that Jesus Christ is Jehovah as revealed in the Old Testament and that He is the [[Messiah]] who came to earth as Jesus of Nazareth whose life and teachings are recorded in the New Testament.
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''Warhammer 40,000'' is the science fiction companion to ''[[Warhammer Fantasy Battle]]'', and shares many of the same game mechanics. The ''Warhammer 40,000'' setting is also used for several other games which have later fed back into the setting.
  
===[http://www.mormonhaven.com/nature.htm#13 Jesus is Jehovah]===
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==History==
  
:He was the Great Jehovah of the Old Testament.  ~''[[The Living Christ]]''
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[[Image:Rogue trader cover.jpg|thumb|150px|left|''Rogue Trader'' - the first edition of ''Warhammer 40,000'']]
  
The Bible is sufficient to show that Jesus Christ is the same person as [http://www.lightplanet.com/mormons/basic/christ/jehovah.html Jehovah] in the Old Testament. "God" in the Old Testament often refers to Jesus Christ, and the term is used interchangeably to speak of God the Father and Jesus Christ, the Son.
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<!-- FAIR USE of Rogue_trader_cover.jpg: see image description page at http://en.wikipedia.org/wiki/Image:Rogue_trader_cover.jpg for rationale -->
  
:The earth is the LORD's[i.e. Jehovah’s], and the fulness thereof; the world, and they that dwell therein. For he hath founded it upon the seas, and established it upon the floods.
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The first edition of the game, ''[[Rogue Trader (Warhammer 40,000)|Warhammer 40,000: Rogue Trader]]'', was published in 1987. Game designer Rick Priestley created the original rules set and the ''Warhammer 40,000'' gameworld. This original version came as a very detailed, though rather jumbled, rulebook, which made it most suitable for fighting small [[skirmish]]es. Much of the composition of units was determined randomly, by rolling [[dice]].  In addition, supplemental material was continually published in [[White Dwarf (magazine)|White Dwarf]] magazine, which provided rules for new units and models. Eventually, White Dwarf provided proper "army lists," which could be used to create larger and more coherent forces than were possible in the main rulebook.
:~Psalms 24:1-2
 
  
:[God] Hath in these last days spoken unto us by [his] Son, whom he hath appointed heir of all things, by whom also he made the worlds;
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A few elements of the setting (bolters, lasguns, frag grenades, Terminator armour) can be seen in a set of earlier wargaming rules called ''[[Laserburn]]'' (produced by [[Tabletop Games]]) written by Bryan Ansell. These rules were later expanded upon by both Ansell and Richard Halliwell (both of whom ended up working for Games Workshop). The prototype game mechanics for ''[[Necromunda]]'' were also influenced by these men.
:~Hebrews 1:2
 
  
:Giving thanks unto the Father, which hath made us meet to be partakers of the inheritance of the saints in light: Who hath delivered us from the power of darkness, and hath translated us into the kingdom of his dear Son: In whom we have redemption through his blood, even the forgiveness of sins: Who is the image of the invisible God, the firstborn of every creature: <b>For by him were all things created</b>, that are in heaven, and that are in earth, visible and invisible, whether they be thrones, or dominions, or principalities, or powers: all things were created by him, and for him.
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One major expansion for Rogue Trader were the book ''Chapter Approved'' which gave army lists for the Space Marines and Eldar among others. Another major expansion was the two-volume [[Realms of Chaos (Warhammer)|''Realms of Chaos'']] (1988 and 1990) book which introduced the Horus Heresy and the Chaotic powers. It was at this time that the Imperial Guard were introduced (although they were then called the Imperial Army).
:~Col 1:13-16 (emphasis added)
 
  
It is clear, then, that Jesus Christ, Jehovah, created the world under the direction of His Father, our GodJesus also declares that He gave the Mosaic Law to Israel.
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The second edition of "Warhammer 40,000" was published in late 1993. This and later developments of the game were developed under the direction of editor [[Andy Chambers]]. This edition came in a boxed set including [[Space Marines (Warhammer 40,000)|Space Marine]] and [[Ork (Warhammer 40,000)|Ork]] miniatures, scenery, dice, and the main rules.  An expansion box set titled ''Dark Millennium'' was later released, which including rules for psychic powersAlthough second edition ''Warhammer 40,000'' was very similar in many aspects, it was designed to be both more structured than Rogue Trader, and to allow larger battles than rules from the first edition allowed. Second edition also introduced the concept of the [[Codex (Warhammer 40,000)|"army codex"]]; a separate book that contained the rule information for a single army.  
  
:Jesus said unto them, Verily, verily, I say unto you, Before Abraham was, I am.
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The third edition of the game was released in 1998, and again concentrated on streamlining the rules for larger battles. Third edition rules were notably simpler, and less prone to use arbitrary or overly powerful abilities than the previous editions. The rulebook was available alone, or as a boxset with miniatures of Space Marines and the newly-introduced [[Dark Eldar]].  The system of army codexes continued in third edition.<ref>While formally incorrect, Games Workshop use "codexes" as the plural of codex. See, for example, [http://uk.games-workshop.com/spacemarines/getting-started/2/ Getting Started with Space Marines – Pt 2]: "Lastly, Codexes contain the army's background story that you can find nowhere else."</ref>  In addition to army codexes, a supplemental rulebook titled "Cityfight" introduced special rules for fighting in urban conditions.
:~John 8:58
 
  
By declaring Himself as I AM, Jesus was declaring that He was Jehovah.  For I AM, as is shown by the quote below from Exodus, is a translation of the Hebrew word for Jehovah which in most English translations is rendered as LORD in all capital letters. The Old Testament futher shows that Jehovah is the judge, the lawgiver of Israel, our King and our Savior:
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Towards the end of the 3rd edition, three new armies were introduced, the [[Tau (Warhammer 40,000)|Tau]] race, and two armies of the [[Inquisition (Warhammer 40,000)|Inquisition]]: the Daemonhunters of the [[Ordo Malleus]], and the Witchhunters of the [[Ordo Hereticus]]; elements of these armies had appeared before in supplementary material (such as ''Realms of Chaos''). At the end of the third edition, these Inquisition armies were re-released with all new artwork and army lists. These new and remade armies had codexes that were far more in-depth and detailed than previous editions in regards to the background of each army within the game's universe - which would later be utilized by the codexes in 4th edition. Because of how in depth the new codexes were, these books are sometimes referred to as "Edition 3.5".
  
:And God said unto Moses, I AM THAT I AM: and he said, Thus shalt thou say unto the children of Israel, I AM hath sent me unto you.
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During this time, Games Workshop also held several world-wide events, telling the stories of important wars fought in the game's universe.  Players were encouraged to sign up for these events, where they could send in the results of their battles, with the overall results of all players having an influence on the outcome of the war.
:~Exodus 3:14
 
  
:For the LORD[i.e. Jehovah] is our judge, the LORD is our lawgiver, the LORD is our king; he will save us.
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===Current edition===
:~Isaiah 33:22
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The fourth edition of ''Warhammer 40,000'' was released in 2004. This edition did not feature as many major changes as prior editions, and was "backwards compatible" with each army's third edition codex. The fourth edition was released in three forms: the first was a standalone hardcover version, with additional information on painting, scenery building, and background information about the ''Warhammer 40,000'' universe.  The second was a boxed set, called ''Battle For Macragge'', which included a compact softcover version of the rules, scenery, and [[Space Marines (Warhammer 40,000)|Space Marines]] and [[Tyranid]] miniatures. The third was a limited collector's edition version of the hardcover book and was leather-bound, its front cover embossed in silver with the ''Warhammer 40,000'' fourth edition logo. Each page was edged with silver foil, and the book was packaged in a protective black leather slipcover.
  
:Before the LORD: for he cometh, for he cometh to judge the earth: he shall judge the world with righteousness, and the people with his truth.
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There are many variations to the rules and army lists that are available for use, typically with an opponent's consent.  These rules are found in the Games Workshop publication [[White Dwarf (magazine)|White Dwarf]], the Games Workshop website, or the [[Forge World]] publication [[Imperial Armour]].
:~Psalms 96:13
 
  
Compare this with the New Testament teaching of Paul:
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As of June 2007, the Space Marines, Tyranids, [[Black Templars]], [[Tau Empire]], [[Eldar (Warhammer 40,000)|Eldar]], [[Dark Angels (Warhammer 40,000)|Dark Angels]] and the [[Blood Angels (Warhammer 40,000)|Blood Angels]] codexes are for 4th edition Warhammer 40,000.
  
:I charge thee therefore before God, and the Lord Jesus Christ, who shall judge the quick and the dead at his appearing and his kingdom;
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The Black Templar and Dark Angel codexes are stand alone codexes, unlike their third edition counterparts, which were additions to the Space Marine codex. This is supposedly the trend of fourth edition codexes where there will be no 'sub-codexes' being released, though according to Jervis Johnson (one of Games Workshop's long-term strategy managers), whether Codex Chaos will follow this path for its Legions has yet to be decided. The Blood Angels codex is to be published in White Dwarf in two parts, in UK issues 330 and 331 (although long-term a printed codex is planned).  The new Chaos Space Marine Codex is coming out in September.<ref>White Dwarf (UK) #330, Standard Bearer article</ref>
:~2 Tim 4:1
 
  
Jesus is therefore Jehovah since Jehovah (LORD) is the judge and lawgiver as Paul declares Jesus to be.  Mormons worship Jesus as King, Savior, and Judge of the world in accordance with the teachings of the Bible.
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==The tabletop game==
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===Overview===
  
===Jesus is the Christ===
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Each player assembles an army of metal and plastic miniature figurines (models) - each usually representing a single military figure from one of the [[Warhammer 40,000 species|official lists]]. These armies are constrained by rules contained within the ''Warhammer 40,000'' rulebook, as well as in several army-specific ''[[Codex (Warhammer 40,000)|codexes]]''. The size and power of the army is determined on a points system, with each unit being assigned a number of points proportional to its worth on the battlefield. Before a game the players agree on how many points will be used as the maximum army size and each assemble an army up to that maximum limit.
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Common game sizes are between 400 and 2,000 points, but it is possible to play much larger games given time and inclination (the Official Games Workshop site documented a 10,000 point game, but it was a team-up game, with more than 5 players on each side). In addition, there are more detailed rules for such games, using more book-keeping for each individual figure. Games generally run from half an hour to several hours depending on the size of the armies.
  
This Mormon doctrine shows that Mormons believe that Jesus of Nazareth who was crucified by Pontius Pilate was the Messiah, the Christ, prophesied by Old Testament prophets and recorded by the New Testament Apostles.  It suffices to say that Mormons believe in the Bible and that, to quote a verse familiar to all Mormons, John 3:16:
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Play is divided into turns, with each player choosing specific actions for all of his units on his turn (usually some combination of movement, firing, and close combat), and using dice to determine the results of those actions. Each battle, at the onset, is assigned a set of additional rules and a goal (collectively called a "scenario") specific to it. The most common of these is a basic "cleanse" mission (which was the "default" mission in 3rd edition), which ends after six turns, the victor being declared on who controls the four quarters of the battlefield or giving extra Victory Points for controlling these four quarters at the end of the game; more complex goals can include night fights, bunker assaults, and ambushes.
  
:For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life; for God sent not his Son into the world to condemn the world; but that the world through him might be saved.
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Some players organize a series of scenarios, called a campaign, where two or more players fight against each other in a number of battles. These campaigns may feature their own special rules, and are tied together by a storyline, which might alter according to the results of each scenario when it is played. Every few years, a global campaign is held in which people submit the results of their games to [[Games Workshop]]. These results are collated, and together affect the storyline of the game, which is then accounted for in the next rulebook and fiction releases. The most recent of these global campaigns was [[The Fall of Medusa V]] campaign which ended in a massive Imperial Victory.
:~John 3:16-17
 
  
====The Book of Mormon is a Christian Book====
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===Collecting===
However, since many people believe that Mormons are not Christian and that the Book of Mormon is not a Christian book, the following few quotes, selected from among many, will show the truth about Mormonism and the Book of Mormon:
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In addition to writing rulebooks for the game, Games Workshop also owns [[Citadel Miniatures]] and [[Forge World]], two companies which manufacture the miniatures used to play ''Warhammer 40,000''.  In addition to the current line of units, Games Workshop makes available past model lines as a part of their mail-order-only "Classic" series. These are models that have been used for earlier versions of the game. This is one of many ways to get certain miniatures which have been discontinued.
  
:And we talk of Christ, we rejoice in Christ, we preach of Christ, we prophesy of Christ, and we write according to our prophecies, that our children may know to what source they may look for a remission of their sins.
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As of June 2006, new players wishing to start playing should expect to spend at least £200, but may need to spend much more, for a basic playable army with ample room for customization (1,000 points). This figure includes costs for the rulebook, the army's codex, and modeling equipment such as paints and glue<ref>[http://uk.games-workshop.com/storefront/store.uk?do=List_Models&code=301225&orignav=10 Games Workshop Starting Out Store Page]</ref>. Players must also purchase individual units in squads or in boxed sets. The cost of boxed sets varies widely (£5 to £100), depending on the contents. However, the boxed set may not provide for all available options, meaning that players may choose to purchase additional [[blister pack]]s, each containing one to three models. Blister packs vary widely from £4 for essentially a metallic version of a single plastic model, to £14 for large (2-3 inches tall ) multi part models.
:~2 Nephi 25:25
 
  
:But wo, wo unto him who knoweth that he rebelleth against God! For salvation cometh to none such except it be through repentance and faith on the Lord Jesus Christ.
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===Modelling===
:~Mosiah 3:12
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[[Image:Dark angel captain.jpg|right|thumb|200px|A converted Dark Angel Captain. {{speedy-image-c|[[2007-07-08]]}}]]
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Since the models are hand-painted and assembled by the player, people are encouraged to design their own paint schemes as well as using the pre-designed ones displayed in the various books. They are also encouraged to further modify their figures and vehicles using parts from other kits and models (known as "[[Miniature conversion|bitz]]" or sprues to players), or scratch-built from plasticard (Sheet Styrene), modeling putty ("green stuff" most commonly used) and whatever the modeler has at hand. These conversions are often entered into contests at sponsored tournaments and similar gaming events, including the [[Golden Demon]]; a very well known international Games Workshop-run event which judges entries every year on conversion, painting, basing and atmosphere.
  
:And because of the redemption of man, which came by Jesus Christ, they are brought back into the presence of the Lord; yea, this is wherein all men are redeemed, because the death of Christ bringeth to pass the resurrection, which bringeth to pass a redemption from an endless sleep, from which sleep all men shall be awakened by the power of God when the trump shall sound; and they shall come forth, both small and great, and all shall stand before his bar, being redeemed and loosed from this eternal band of death, which death is a temporal death.
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===Terrain===
:~Mormon 9:13
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Terrain is a very important part of play. Although Games Workshop has terrain kits available, many hobbyists prefer to make their own elaborate and unique set pieces. Common household items like soft drink cans, coffee cups, [[styrofoam]] packing pieces, and pill bottles can be transformed into ruined cathedrals, alien habitats, or terrain with the addition of plasticard, putty, and a bit of patience and skill. The [[Games Workshop]] sub-division [[Forge World]] also makes numerous detailed resin terrain sets.
  
Finally, the closing words of the Book of Mormon are a plea for all people to come unto and accept Christ and be saved through Him:
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==Background==
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===Setting===
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{{main|Timeline of the Warhammer 40,000 universe}}
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The ''Warhammer 40,000'' game world is most readily characterized as a [[Gothic fiction|gothic]] [[Science fantasy|science-fantasy]] universe, set appox 38,000 years from now, in the 41st millennium (although recent storyline dates have been placing events in the 999th year of the 41st millennium, meaning an impending advancement into the 42nd). Most of the major storylines that provide the backdrop and history span over millennia at a time (ie, a 5,000 year-long civil war, a 10,000 year-long crusade). Technology (mostly artifacts from previous millennia which are no longer producable) enables select humans to continue living well beyond centuries long, some for thousands of years, although the cost of this extended life typically involves some kind of assimilation with a machine, and thereby loss of much of "the human".
  
:Yea, come unto Christ, and be perfected in him, and deny yourselves of all ungodliness; and if ye shall deny yourselves of all ungodliness, and love God with all your might, mind and strength, then is his grace sufficient for you, that by his grace ye may be perfect in Christ; and if by the grace of God ye are perfect in Christ, ye can in nowise deny the power of God. And again, if ye by the grace of God are perfect in Christ, and deny not his power, then are ye sanctified in Christ by the grace of God, through the shedding of the blood of Christ, which is in the covenant of the Father unto the remission of your sins, that ye become holy, without spot.
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The central and most popular elements of the ''Warhammer 40,000'' universe are the [[Space Marines (Warhammer 40,000)|Space Marines]], [[Anachronism|anachronistic]] combinations of genetically enhanced super-soldiers with world-destroying firepower, and crusading knights with an unswerving, fanatical loyalty to the God-Emperor. Their genetic modification enables these soldiers to "naturally" live and maintain their super-human physical prowess for well over 100 years, creating veterans and commanders of immense experience, ferocity and knowledge. These warriors are the elite guardians of the Imperium of Mankind, a [[dystopia]]n galaxy-spanning empire. They function from an aggressive "first contact" shock troop to the very last line of defense from the enemies of the Imperium.  
:~Moroni 10:32-33
 
  
====Do Mormons believe in a [http://lightplanet.com/response/answers/anotherjesus.htm different Jesus?]====
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While Space Marines act as the special forces of the Imperium, the bulk of mankind military power is the [[Imperial Guard (Warhammer 40,000)|Imperial Guard]], thousands of regiments of billions of normal soldiers from the worlds of the Imperium. Some willingly enlisted out of devotion, while a large majority are simple conscripts pressed into service for the endless war. The Imperial Guard field masses of armour and infantry in fearsomely capable armies able to lay siege to worlds or withstand assaults from their sheer size alone.
  
Mormons believe in the Jesus whose deeds and teachings are found in the Bible, but Mormon doctrine rejects the creeds and additions made by medieval Christian theologians after Christ's deathMormonism teaches that to correct errors in understanding about God, God the Father and Jesus Christ appeared to Joseph Smith in his [[First Vision]], and called him to be a [http://jefflindsay.com/LDSFAQ/FQ_prophets.shtml#what prophet], just as prophets were called in Biblical times, to teach the truth about Jesus and to call all men to repentance.
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The setting of this story is the Materium, the real physical universe we inhabit, with all action here in the [[Milky Way]] Galaxy. Much of this is controlled by the [[Imperium (Warhammer 40,000)|Imperium of Man]], though it is not the only galactic power. Other races include the [[Ork (Warhammer 40,000)|Orks]], a barbaric humanoid green-skinned semi-fungoid based race; the [[Eldar (Warhammer 40,000)|Eldar]], [[J. R. R. Tolkien|Tolkien]]-esque "space elves"; the [[Tau (Warhammer 40,000)|Tau]], aliens that work for a philosophy called the [[Socialism|Greater Good]]; the [[Necrons]], undead themed soulless living metal constructs; and the [[Tyranids]], a [[H. R. Giger|Giger]]-like all-organic, bio-engineered, extragalactic superpredator. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the [[Immaterium (Warhammer 40,000)|Immaterium]] or "Warp." The Warp is described as a universe composed of desire and emotion, with currents and eddies that make traveling vast interstellar distances possible yet difficultAs this is a realm of thought, a coalescence yields an often sinister warp entity.  The strongest of these entities are the [[Chaos (Warhammer)|Chaos Gods]], [[Khorne]] (a god of rage, bloodshed, and war), [[Nurgle]] (a god of despair, decay and pestilent disease), [[Tzeentch]] (a god of ambition, manipulation, change, deception, scheming, and sorcery) and [[Slaanesh]] (a god of pleasure, pain, depravity, pride and decadence).
  
In a revelation to the Prophet Joseph Smith on January 2, 1831, the Lord Jesus Christ declared who He was:
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The Gods of Chaos are reflections within the immaterial universe of the strongest impulses expressed by the inhabitants of the material universe. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch.  Nurgle is the personification of stagnation and decay, Tzeentch personifies continual change, Khorne personifies hatred and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to ''Warhammer 40,000'', that the nature of the Warp is beyond human comprehension and is truly unknowable.
  
:Thus saith the Lord your God, even Jesus Christ, the Great I AM, Alpha and Omega, the beginning and the end, the same which looked upon the wide expanse of eternity, and all the seraphic hosts of heaven, before the world was made; The same which knoweth all things, for all things are present before mine eyes; I am the same which spake, and the world was made, and all things came by me. I am the same which have taken the Zion of Enoch into mine own bosom; and verily, I say, even as many as have believed in my name, for I am Christ, and in mine own name, by the virtue of the blood which I have spilt, have I pleaded before the Father for them.
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===Armies/races/species===
:~D&C 38:1-4
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{{main|Warhammer 40,000 species}}
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The ''Warhammer 40,000'' game, and consequently the fictional universe, is made up of many races and species. The main playable armies in the game are the [[Chaos Space Marines]],  [[Daemonhunters]], [[Dark Eldar]], [[Eldar (Warhammer 40,000)|Eldar]], [[Imperial Guard (Warhammer 40,000)|Imperial Guard]], [[Necron]]s, [[Ork (Warhammer 40,000)|Orks]], [[Space Marines (Warhammer 40,000)|Space Marines]], [[Tau (Warhammer 40,000)|Tau]], [[Tyranid]]s and [[Witch Hunters]].  Most races have variant armies.  For example, Space Marines are divided into "Chapters", which sometimes have unique traits or even their own rules.  
  
This shows who the Jesus that Mormons worships is: the great I AM, the beginning and the end, the omniscient, omnipotent Creator of the world, the Savior of the world, and man’s advocate with God the Father.  The following is Joseph Smith’s testimony of Jesus Christ:
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Examples of variant armies include the following (however, this list is not exhaustive):
  
:And now, after the many testimonies which have been given of him, this is the testimony, last of all, which we give of him: That he lives! For we saw him, even on the right hand of God; and we heard the voice bearing record that he is the Only Begotten of the Father--That by him, and through him, and of him, the worlds are and were created, and the inhabitants thereof are begotten sons and daughters unto God.
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* Space Marine: [[Black Templars]], [[Blood Angels]], [[Space Wolves]]<ref name="Codex Witch Hunters">{{cite book|title=Warhammer 40,000 Codex: Witchhunters|first=Graham|last=McNeil|coauthors=Hoare, Andy, and Haines, Pete|year=2003|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-485-X}}</ref><ref name="Codex Daemon Hunters">{{cite book|title=Warhammer 40,000 Codex: Daemonhunters|first=Graham|last=McNeill|authorlink=Graham McNeill|coauthors=and Haines, Pete|year=2003|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-361-6}}</ref>.
:~D&C 76:22-24
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* Imperial Guard: [[Armoured forces|Armoured Companies]], [[Planets of Warhammer 40,000#Catachan|Catachan Jungle Fighters]], [[Planets of Warhammer 40,000#Mordia|Mordian Iron Guard]]<ref name="Codex Witch Hunters">{{cite book|title=Warhammer 40,000 Codex: Witchhunters|first=Graham|last=McNeil|coauthors=Hoare, Andy, and Haines, Pete|year=2003|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-485-X}}</ref><ref name="Codex Daemon Hunters">{{cite book|title=Warhammer 40,000 Codex: Daemonhunters|first=Graham|last=McNeill|authorlink=Graham McNeill|coauthors=and Haines, Pete|year=2003|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-361-6}}</ref>.
 +
* Tau Empire: [[Kroot]] Mercenaries, the [[Commander Farsight (Warhammer 40,000)|Farsight Enclave]] <!--Please do not add Vespids/Stingwings here- this is a list of variant armies (ie other versions of existing armies); Vespids are not, at this time, a "variant army".  See the Talk page to discuss this, if necessary. -->
 +
* Eldar: [[Eldar Craftworlds (Warhammer 40,000)#Iyanden|Iyanden]], [[Eldar Craftworlds (Warhammer 40,000)#Saim-Hann|Saim-Hann]], [[Eldar Craftworlds (Warhammer 40,000)#Ulthwé|Ulthwé]]
 +
* Chaos Space Marine: [[Death Guard]], [[World Eaters]], [[Thousand Sons]], etc.
 +
* Orks: [[Ork (Warhammer 40,000)#The Kult of Speed|Speed Freeks]], [[Ork (Warhammer 40,000)#Feral Orks|Feral Orks]]
 +
* Tyranids: [[Genestealer]] Cult
  
It is true that Mormons do not believe in the [http://www.lightplanet.com/response/trinity.htm Trinity] as most other Christian Churches do.  (See [http://www.lightplanet.com/response/doctrines/Godhead.html Lightplanet for a comparison of Mormon and Trinitarian views]). Mormons believe in three separate beings united in purpose, but not in body. They believe in a Godhead that is make up of three distinct personages that are all so one in purpose they can act and speak in one another's places. The New Testament contains enough to dispute the Trinitarian doctrine.  Jesus declared that “this is life eternal, that they might know thee the only true God, and Jesus Christ, whom thou hast sent.” (John 17:3).  To know God and Jesus Christ is eternal life, therefore, through the grace and [[Atonement of Jesus Christ]] man can know God.  This is very different from the unknowable God of the [http://en.wikipedia.org/wiki/Athanasian_Creed Athanasian Creed] which is
+
===Notable characters===
:[O]ne God in trinity and the Trinity in unity, neither confusing the persons nor dividing the divine being. For the Father is one person, the Son is another, and the Spirit is still another. But the deity of the Father, Son, and Holy Spirit is one, equal in glory, coeternal in majesty. What the Father is, the Son is, and so is the Holy Spirit. Uncreated is the Father; uncreated is the Son; uncreated is the Spirit.
+
{{seealso|Category:Warhammer 40,000 characters}}
 +
The ''Warhammer 40,000'' universe and game are made up of many different characters, each important in some way. Some of these characters are more important to the universe and game than others. The list below contains a selection of the figures and characters that have had the greatest impact on the ''Warhammer 40,000'' fictional universe.
 +
<!-- Note to editors: guidelines for which characters are in this list have been agreed at <http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Warhammer_40%2C000/Notability>; any characters added to this list without first discussing it there are very likely to be reverted. -->
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*[[Emperor of Mankind (Warhammer 40,000)|The Emperor of Mankind]]
 +
*[[Horus (Warhammer 40,000)|Warmaster Horus]]
 +
*[[Abaddon the Despoiler]]
 +
*[[Ghazghkull Mag Uruk Thraka]]
 +
*[[Eldrad Ulthran]]
  
Jesus, on the other hand, declares the nature of His unity with the Father:
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==Spin-offs==
 +
{{main|Warhammer 40,000 spin-offs}}
 +
''Warhammer 40,000'' has, over the years, inspired many spin-off games. The most popular of these include the miniature-based games ''[[Battlefleet Gothic]]'', ''[[Epic (game)|Epic Armageddon]]'', ''[[Inquisitor (game)|Inquisitor]]'' and ''[[Necromunda]]'', all of which have their own website<ref name="Official Specialist Games Website">{{cite web | url=http://www.specialist-games.com | title= Specialist Games| publisher=Games Workshop|  accessdate=2007-05-29}}</ref> and are available as "Specialist Games" from the Games Workshop catalog<ref name="Games-Workshop Online Store">{{cite web | url=http://uk.games-workshop.com/storefront/store.uk | title= Games-Workshop Online Store| publisher=Games Workshop|  accessdate=2007-05-29}}</ref> (and ''[[Gorkamorka]]'' a now out of production tabletop game), the Forge World game [[Aeronautica Imperialis]] available from their catalog<ref name="Official Forge World Website">{{cite web | url=http://www.forgeworld.com | title= Forge World| publisher=Games Workshop|  accessdate=2007-05-29}}</ref>, the video games ''[[Warhammer 40,000: Dawn of War|Dawn of War]]'', ''[[Warhammer 40,000: Dawn of War: Winter Assault|Dawn of War - Winter Assault]]'', ''[[Warhammer 40,000: Dawn of War: Dark Crusade|Dawn of War - Dark Crusade]]'', ''[[Warhammer 40,000: Fire Warrior|Fire Warrior]]'', ''[[Warhammer 40,000: Chaos Gate|Chaos Gate]]'', ''[[Space Hulk]]'', ''[[Space Hulk: Vengeance of the Blood Angels]]'', ''[[Warhammer 40000: Final Liberation|Final Liberation]]'', ''[[Rites of War]]'', upcoming Warhammer 40k Squad command for PSP and NDS from THQ and an upcoming unnamed MMO from [[THQ]] and [[Vigil Games]]<ref>{{cite news |first=iTZKooPA |url=http://tgnforums.stardock.com/?forumid=141&aid=145823 |title='Warhammer 40,000 MMO Confirmed |publisher=Totalgaming.net |date=2007-03-01 |accessdate=2007-03-01}}</ref>. A wide number of "Warhammer 40,000" novels and background books has been published <ref name="Black Library Website">{{cite web | url=http://www.blacklibrary.co.uk/default.asp | title= The Black Library| publisher=Games Workshop|  accessdate=2007-05-29}}</ref>.
  
:Neither pray I for these alone, but for them also which shall believe on me through their word; <b>that they all may be one; as thou, Father, art in me, and I in thee</b>, that they also may be one in us: that the world may believe that thou hast sent me. And the glory which thou gavest me I have given them; that they may be one, even as we are one.
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==Origins Awards==
:~John 17:20-22
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At the 1994 [[Origins International Game Expo]], the Academy of Adventure Gaming, Arts and Design awarded the second edition of ''Warhammer 40,000'' the [[Origins Award]] for Best Miniatures Rules for 1993.<ref>{{cite web | url=http://www.originsgames.com/awards/1993 | title=1993 - List of winners | publisher=Academy of Adventure Gaming, Arts and Design | work=www.originsgames.com | accessdate=2007-04-26}}</ref> At the 1997 Expo, they gave the award for Best Fantasy or Science Fiction Figure Miniatures Series of 1996 for Jes Goodwin's Warhammer 40,000 Chaos range.<ref>{{cite web | url=http://www.originsgames.com/awards/1996 | title=1996 - List of winners | publisher=Academy of Adventure Gaming, Arts and Design | work=www.originsgames.com | accessdate=2007-04-26}}</ref> At the 2004 Expo, ''Warhammer 40,000'' was inducted into the Academy's Hall of Fame.<ref>{{cite web | url=http://www.originsgames.com/awards/2003 | title=2003 - List of winners | publisher=Academy of Adventure Gaming, Arts and Design | work=www.originsgames.com | accessdate=2007-04-26}}</ref>
  
Jesus declares that His disciples can be one just as He and the Father are one.  This oneness is obviously not that they become the same person, but rather oneness in purpose, glory, perfection, and love.  This passage also shows Jesus praying to the Father, which would not make sense if He were the Father.  Other passages in the New Testament show that Jesus is distinct from the Father:
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==References==
 +
<div class="references-small">
 +
<references />
 +
* {{cite book|title=Rogue Trader|first=Rick|last=Priestley|year=1992|publisher=Games Workshop|location=Eastwood|id=ISBN 1-872372-27-9}}
 +
* {{cite book|title=Warhammer 40,000|first=Rick|last=Priestley|edition=3rd Edition|year=1998|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-000-5}}
 +
* {{cite book|title=Warhammer 40,000|first=Andy|last=Chambers|coauthors=Priestley, Rick, and Haines, Pete|edition=4th edition|year=2004|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-468-X}}
 +
* {{cite book|title=Warhammer 40,000|year=2004|edition=1st Mini Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-511-2}}
 +
</div>
  
At the baptism of Jesus all three personages of the ''[[Godhead]]'', as Mormons refer to God, Jesus Christ, and the Holy Ghost, were there (Matt. 3:15-17).  In the great intercessory prayer recorded in John 17, Jesus prays to the Father.  In the Garden of Gethsemane and on the cross, Jesus again prayed to the Father and once asked His Father why He had forsaken Him (see Matt. 27:46; Mark 15:34).  At the Martyrdom of Stephen in Acts 7, Stephen declares, “Behold, I see the heavens opened, and the Son of man standing on the right hand of God” (Acts 7:56).  All these passages only make sense if Jesus and God are separate individuals.
+
==See also==
 +
{{commons}}
 +
{{wikiquote}}
 +
*[[Warhammer Fantasy]]
 +
*[[The Lord of the Rings Strategy Battle Game]]
 +
*[[Games Workshop Online Community]]
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*[[Horus Heresy (card game)]]
 +
*[[White Dwarf Magazine]]
  
===Jesus is our Savior===
+
==External links==
[[Image:Gethsemane.jpg|frame|Jesus suffers for our sins in Gethsemane]]
+
<!-- Please do not add any unofficial links, fansite or fan forum links here.  They violate Wikipedia's external link guideline and are highly likely to be removed. -->
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* [http://www.games-workshop.com Games Workshop] Creators of the games ''Warhammer 40,000''
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** [http://www.forgeworld.co.uk Forge World] Games Workshop's division that creates resin miniatures
  
Mormon doctrine clearly teaches that Jesus Christ is our Savior.  The Book of Mormon states that "there shall be no other name given nor any other way nor means whereby salvation can come unto the children of men, only in and through the name of Christ, the Lord Omnipotent” (Mosiah 3:17).  Mormons believe that Jesus Christ set the perfect example for all mankind during His mortal life.
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{{Warhammer 40,000}}
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[[Category:Miniatures games]]
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[[Category:Origins Award winners]]
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[[Category:Warhammer 40,000|*]]
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[[Category:1987 introductions]]
  
Mormon doctrine teaches that Jesus Christ died for mankind.  His suffering in the Garden of Gethsemane and [[Crucifixion of Jesus Christ|on the cross]], His death, burial, and resurrection constitute the core events of the [[Atonement of Jesus Christ|atonement]] which brings about the resurrection of all mankind and provides the means of salvation for those who believe and follow Him. 
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[[cs:Warhammer fantasy]]
 
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[[da:Warhammer 40.000]]
A hymn popular among Mormons declares:
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[[de:Warhammer 40,000]]
:There is a green hill far away,
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[[es:Warhammer 40.000]]
:Without a city wall,
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[[fr:Warhammer 40,000]]
:Where the dear Lord was crucified,
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[[it:Warhammer 40.000]]
:Who died to save us all.
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[[he:וורהאמר 40,000]]
:We may not know, we cannot tell,
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[[ka:ვარჰამერ 40000]]
:What pains he had to bear,
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[[nl:Warhammer 40,000]]
:But we believe it was for us
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[[pl:Warhammer 40000]]
:He hung and suffered there.
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[[ru:Warhammer 40,000]]
:There was no other good enough
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[[sh:Warhammer 40000]]
:To pay the price of sin.
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[[fi:Warhammer 40,000]]
:He only could unlock the gate
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[[sv:Warhammer 40,000]]
:Of heav’n and let us in.
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[[zh:战锤40000]]
:("There is a Green Hill Far Away," LDS Hymns, no. 194)
 
 
 
====Jesus is the Head of the Church====
 
 
 
Mormonism proclaims that Jesus Christ is the head of the Mormon Church and that He reveals His commandments and teachings to chosen prophets here on earth.  The Bible declares that “Jesus Christ himself [is] the chief corner stone” (Eph 3:20).  The Book of Mormon explains this even further.  Jesus Christ appeared after His resurrection and ascension into heaven to the ancient inhabitants in America.  He declared to them,
 
 
 
:Therefore, whatsoever ye shall do, ye shall do it in my name; therefore ye shall call the church in my name; and ye shall call upon the Father in my name that he will bless the church for my sake.  And how be it my church save it be called in my name? For if a church be called in Moses' name then it be Moses' church; or if it be called in the name of a man then it be the church of a man; but if it be called in my name then it is my church, if it so be that they are built upon my gospel.
 
:~3 Nephi 27:7-8
 
 
 
Thus [[The Church of Jesus Christ of Latter-day Saints]] bears His name.
 
 
 
====Jesus is the Firstborn of the Father and the Only Begotten in the flesh====
 
 
 
Paul declares that Jesus Christ “is the image of the invisible God, the firstborn of every creature” (Col 1:15).  The Psalms declare “I will make him [my] firstborn, higher than the kings of the earth” (Psalms 89:27). Mormon doctrine teaches that Jesus Christ was the firstborn of all God’s children in the [[Pre-Mortal Life| pre-mortal life]].  Mormons also declare that Jesus is the Only Begotten in the flesh, that He was born of the [http://lightplanet.com/response/answers/begotten.htm Virgin] Mary in Judea, and lived the only perfect life in the history of the world.
 
 
 
====Jesus is the perfect example for all mankind====
 
 
 
President Gordon B. Hinckley, current [[Mormon president|President]] of the Church said in April of 2000,
 
 
 
:<i>Jesus is my friend.</i> None other has given me so much. "Greater love hath no man than this, that a man lay down his life for his friends" (John 15:13). He gave His life for me. He opened the way to eternal life. Only a God could do this. I hope that I am deemed worthy of being a friend to Him.
 
:<i>He is my exemplar.</i> His way of life, His absolutely selfless conduct, His outreach to those in need, His final sacrifice all stand as an example to me. I cannot measure up entirely, but I can try.
 
::He marked the path and led the way,
 
::And ev'ry point defines
 
::To light and life and endless day
 
::Where God's full presence shines.
 
::("How Great the Wisdom and the Love," LDS Hymns, no. 195)
 
 
 
Mormonism proclaims that Jesus Christ set the perfect example that we must all follow.  The [[Book of Mormon]] teaches,
 
 
 
: Wherefore, my beloved brethren, I know that if ye shall follow the Son, with full purpose of heart, acting no hypocrisy and no deception before God, but with real intent, repenting of your sins, witnessing unto the Father that ye are willing to take upon you the name of Christ, by baptism--yea, by following your Lord and your Savior down into the water, according to his word, behold, then shall ye receive the Holy Ghost; yea, then cometh the baptism of fire and of the Holy Ghost; and then can ye speak with the tongue of angels, and shout praises unto the Holy One of Israel.
 
:~2 Nephi 31:13
 
 
 
[[Image:Second Coming.jpg|frame|Jesus Christ returns in glory to rule as King of Kings during the Millennium]]
 
 
 
====Jesus will return to earth to rule as King of Kings====
 
The very name of the Mormon Church, The Church of Jesus Christ of Latter-day Saints, proclaims that these are the latter days and that Jesus will soon return to rule and reign on the earth.  Mormonism teaches that [[Joseph Smith]] was called as the first prophet in these last days to prepare the earth for Jesus’ [[Second Coming]]
 
 
 
Mormons do not claim to know when Christ will return since, as Jesus said to his disciples,
 
 
 
:But of that day and hour knoweth no man, no, not the angels of heaven, but my Father only.
 
:~Matt. 24:36
 
 
 
Mormons teach that before the Second Coming there will be wars and conflicts, and natural disasters and the righteous will be saved by Jesus’ sudden return.  Jesus will then usher in the [[Millennium]], 1,000 years of peace and righteousness when Jesus Christ himself will rule.
 
 
 
==Mormonism is Christian==
 
 
 
As these few quotes and statements have shown, Mormonism, The Church of Jesus Christ of Latter-day Saints, is a Christian religion.  Jesus Christ stands at the head of the Church and His glorious teachings and His perfect example form the core of Mormon doctrine and the basis for the testimonies of all Mormons.  The message of Mormonism is that Jesus Christ has called prophets in these last days to prepare the world for His imminent return and all are invited to ‘come unto Christ’ and be baptized by His authorized servants.
 
 
 
To learn more about Mormonism’s teachings about Christ, see the official website of the [http://www.mormon.org/learn/0,8672,802-1,00.html Mormon Church] or the many excellent websites that teach the [http://www.fairlds.org/apol/ai052.html truth about Mormonism].  You can also read one [http://www.lightplanet.com/mormons/basic/christ/gethsemane2.html Mormon Apostle's] testimony of Jesus Christ.
 
 
 
[[Category: Jesus Christ]][[Category: The Godhead]][[Category:Book of Mormon Topics]][[Category:Scriptures and Scriptural Topics]]
 

Revision as of 22:01, 5 July 2007

Template:Infobox Wargame Template:About

Warhammer 40,000 (informally known as Warhammer 40K, WH40K, W40K or just 40K) is a science fantasy game produced by Games Workshop. The game depicts combat between the armies of the fictional universe of the 41st millennium using 28 mm scale (approximately 1:65) miniature figurines which represent futuristic soldiers, creatures and vehicles of war. Lines of these miniatures are produced by Games Workshop[1] and Forge World[2], and are available at their real-world and online stores[3][4]. There are currently eleven rival factions to choose from and none are unambiguously good. The ethos is well summed up by the game's subtitle slogan:

"In the grim darkness of the far future, there is only war."

Warhammer 40,000 is the science fiction companion to Warhammer Fantasy Battle, and shares many of the same game mechanics. The Warhammer 40,000 setting is also used for several other games which have later fed back into the setting.

History

File:Rogue trader cover.jpg
Rogue Trader - the first edition of Warhammer 40,000


The first edition of the game, Warhammer 40,000: Rogue Trader, was published in 1987. Game designer Rick Priestley created the original rules set and the Warhammer 40,000 gameworld. This original version came as a very detailed, though rather jumbled, rulebook, which made it most suitable for fighting small skirmishes. Much of the composition of units was determined randomly, by rolling dice. In addition, supplemental material was continually published in White Dwarf magazine, which provided rules for new units and models. Eventually, White Dwarf provided proper "army lists," which could be used to create larger and more coherent forces than were possible in the main rulebook.

A few elements of the setting (bolters, lasguns, frag grenades, Terminator armour) can be seen in a set of earlier wargaming rules called Laserburn (produced by Tabletop Games) written by Bryan Ansell. These rules were later expanded upon by both Ansell and Richard Halliwell (both of whom ended up working for Games Workshop). The prototype game mechanics for Necromunda were also influenced by these men.

One major expansion for Rogue Trader were the book Chapter Approved which gave army lists for the Space Marines and Eldar among others. Another major expansion was the two-volume Realms of Chaos (1988 and 1990) book which introduced the Horus Heresy and the Chaotic powers. It was at this time that the Imperial Guard were introduced (although they were then called the Imperial Army).

The second edition of "Warhammer 40,000" was published in late 1993. This and later developments of the game were developed under the direction of editor Andy Chambers. This edition came in a boxed set including Space Marine and Ork miniatures, scenery, dice, and the main rules. An expansion box set titled Dark Millennium was later released, which including rules for psychic powers. Although second edition Warhammer 40,000 was very similar in many aspects, it was designed to be both more structured than Rogue Trader, and to allow larger battles than rules from the first edition allowed. Second edition also introduced the concept of the "army codex"; a separate book that contained the rule information for a single army.

The third edition of the game was released in 1998, and again concentrated on streamlining the rules for larger battles. Third edition rules were notably simpler, and less prone to use arbitrary or overly powerful abilities than the previous editions. The rulebook was available alone, or as a boxset with miniatures of Space Marines and the newly-introduced Dark Eldar. The system of army codexes continued in third edition.[5] In addition to army codexes, a supplemental rulebook titled "Cityfight" introduced special rules for fighting in urban conditions.

Towards the end of the 3rd edition, three new armies were introduced, the Tau race, and two armies of the Inquisition: the Daemonhunters of the Ordo Malleus, and the Witchhunters of the Ordo Hereticus; elements of these armies had appeared before in supplementary material (such as Realms of Chaos). At the end of the third edition, these Inquisition armies were re-released with all new artwork and army lists. These new and remade armies had codexes that were far more in-depth and detailed than previous editions in regards to the background of each army within the game's universe - which would later be utilized by the codexes in 4th edition. Because of how in depth the new codexes were, these books are sometimes referred to as "Edition 3.5".

During this time, Games Workshop also held several world-wide events, telling the stories of important wars fought in the game's universe. Players were encouraged to sign up for these events, where they could send in the results of their battles, with the overall results of all players having an influence on the outcome of the war.

Current edition

The fourth edition of Warhammer 40,000 was released in 2004. This edition did not feature as many major changes as prior editions, and was "backwards compatible" with each army's third edition codex. The fourth edition was released in three forms: the first was a standalone hardcover version, with additional information on painting, scenery building, and background information about the Warhammer 40,000 universe. The second was a boxed set, called Battle For Macragge, which included a compact softcover version of the rules, scenery, and Space Marines and Tyranid miniatures. The third was a limited collector's edition version of the hardcover book and was leather-bound, its front cover embossed in silver with the Warhammer 40,000 fourth edition logo. Each page was edged with silver foil, and the book was packaged in a protective black leather slipcover.

There are many variations to the rules and army lists that are available for use, typically with an opponent's consent. These rules are found in the Games Workshop publication White Dwarf, the Games Workshop website, or the Forge World publication Imperial Armour.

As of June 2007, the Space Marines, Tyranids, Black Templars, Tau Empire, Eldar, Dark Angels and the Blood Angels codexes are for 4th edition Warhammer 40,000.

The Black Templar and Dark Angel codexes are stand alone codexes, unlike their third edition counterparts, which were additions to the Space Marine codex. This is supposedly the trend of fourth edition codexes where there will be no 'sub-codexes' being released, though according to Jervis Johnson (one of Games Workshop's long-term strategy managers), whether Codex Chaos will follow this path for its Legions has yet to be decided. The Blood Angels codex is to be published in White Dwarf in two parts, in UK issues 330 and 331 (although long-term a printed codex is planned). The new Chaos Space Marine Codex is coming out in September.[6]

The tabletop game

Overview

Each player assembles an army of metal and plastic miniature figurines (models) - each usually representing a single military figure from one of the official lists. These armies are constrained by rules contained within the Warhammer 40,000 rulebook, as well as in several army-specific codexes. The size and power of the army is determined on a points system, with each unit being assigned a number of points proportional to its worth on the battlefield. Before a game the players agree on how many points will be used as the maximum army size and each assemble an army up to that maximum limit. Common game sizes are between 400 and 2,000 points, but it is possible to play much larger games given time and inclination (the Official Games Workshop site documented a 10,000 point game, but it was a team-up game, with more than 5 players on each side). In addition, there are more detailed rules for such games, using more book-keeping for each individual figure. Games generally run from half an hour to several hours depending on the size of the armies.

Play is divided into turns, with each player choosing specific actions for all of his units on his turn (usually some combination of movement, firing, and close combat), and using dice to determine the results of those actions. Each battle, at the onset, is assigned a set of additional rules and a goal (collectively called a "scenario") specific to it. The most common of these is a basic "cleanse" mission (which was the "default" mission in 3rd edition), which ends after six turns, the victor being declared on who controls the four quarters of the battlefield or giving extra Victory Points for controlling these four quarters at the end of the game; more complex goals can include night fights, bunker assaults, and ambushes.

Some players organize a series of scenarios, called a campaign, where two or more players fight against each other in a number of battles. These campaigns may feature their own special rules, and are tied together by a storyline, which might alter according to the results of each scenario when it is played. Every few years, a global campaign is held in which people submit the results of their games to Games Workshop. These results are collated, and together affect the storyline of the game, which is then accounted for in the next rulebook and fiction releases. The most recent of these global campaigns was The Fall of Medusa V campaign which ended in a massive Imperial Victory.

Collecting

In addition to writing rulebooks for the game, Games Workshop also owns Citadel Miniatures and Forge World, two companies which manufacture the miniatures used to play Warhammer 40,000. In addition to the current line of units, Games Workshop makes available past model lines as a part of their mail-order-only "Classic" series. These are models that have been used for earlier versions of the game. This is one of many ways to get certain miniatures which have been discontinued.

As of June 2006, new players wishing to start playing should expect to spend at least £200, but may need to spend much more, for a basic playable army with ample room for customization (1,000 points). This figure includes costs for the rulebook, the army's codex, and modeling equipment such as paints and glue[7]. Players must also purchase individual units in squads or in boxed sets. The cost of boxed sets varies widely (£5 to £100), depending on the contents. However, the boxed set may not provide for all available options, meaning that players may choose to purchase additional blister packs, each containing one to three models. Blister packs vary widely from £4 for essentially a metallic version of a single plastic model, to £14 for large (2-3 inches tall ) multi part models.

Modelling

Since the models are hand-painted and assembled by the player, people are encouraged to design their own paint schemes as well as using the pre-designed ones displayed in the various books. They are also encouraged to further modify their figures and vehicles using parts from other kits and models (known as "bitz" or sprues to players), or scratch-built from plasticard (Sheet Styrene), modeling putty ("green stuff" most commonly used) and whatever the modeler has at hand. These conversions are often entered into contests at sponsored tournaments and similar gaming events, including the Golden Demon; a very well known international Games Workshop-run event which judges entries every year on conversion, painting, basing and atmosphere.

Terrain

Terrain is a very important part of play. Although Games Workshop has terrain kits available, many hobbyists prefer to make their own elaborate and unique set pieces. Common household items like soft drink cans, coffee cups, styrofoam packing pieces, and pill bottles can be transformed into ruined cathedrals, alien habitats, or terrain with the addition of plasticard, putty, and a bit of patience and skill. The Games Workshop sub-division Forge World also makes numerous detailed resin terrain sets.

Background

Setting

The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy universe, set appox 38,000 years from now, in the 41st millennium (although recent storyline dates have been placing events in the 999th year of the 41st millennium, meaning an impending advancement into the 42nd). Most of the major storylines that provide the backdrop and history span over millennia at a time (ie, a 5,000 year-long civil war, a 10,000 year-long crusade). Technology (mostly artifacts from previous millennia which are no longer producable) enables select humans to continue living well beyond centuries long, some for thousands of years, although the cost of this extended life typically involves some kind of assimilation with a machine, and thereby loss of much of "the human".

The central and most popular elements of the Warhammer 40,000 universe are the Space Marines, anachronistic combinations of genetically enhanced super-soldiers with world-destroying firepower, and crusading knights with an unswerving, fanatical loyalty to the God-Emperor. Their genetic modification enables these soldiers to "naturally" live and maintain their super-human physical prowess for well over 100 years, creating veterans and commanders of immense experience, ferocity and knowledge. These warriors are the elite guardians of the Imperium of Mankind, a dystopian galaxy-spanning empire. They function from an aggressive "first contact" shock troop to the very last line of defense from the enemies of the Imperium.

While Space Marines act as the special forces of the Imperium, the bulk of mankind military power is the Imperial Guard, thousands of regiments of billions of normal soldiers from the worlds of the Imperium. Some willingly enlisted out of devotion, while a large majority are simple conscripts pressed into service for the endless war. The Imperial Guard field masses of armour and infantry in fearsomely capable armies able to lay siege to worlds or withstand assaults from their sheer size alone.

The setting of this story is the Materium, the real physical universe we inhabit, with all action here in the Milky Way Galaxy. Much of this is controlled by the Imperium of Man, though it is not the only galactic power. Other races include the Orks, a barbaric humanoid green-skinned semi-fungoid based race; the Eldar, Tolkien-esque "space elves"; the Tau, aliens that work for a philosophy called the Greater Good; the Necrons, undead themed soulless living metal constructs; and the Tyranids, a Giger-like all-organic, bio-engineered, extragalactic superpredator. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or "Warp." The Warp is described as a universe composed of desire and emotion, with currents and eddies that make traveling vast interstellar distances possible yet difficult. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilent disease), Tzeentch (a god of ambition, manipulation, change, deception, scheming, and sorcery) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence).

The Gods of Chaos are reflections within the immaterial universe of the strongest impulses expressed by the inhabitants of the material universe. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of stagnation and decay, Tzeentch personifies continual change, Khorne personifies hatred and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.

Armies/races/species

Main article: Warhammer 40,000 species

The Warhammer 40,000 game, and consequently the fictional universe, is made up of many races and species. The main playable armies in the game are the Chaos Space Marines, Daemonhunters, Dark Eldar, Eldar, Imperial Guard, Necrons, Orks, Space Marines, Tau, Tyranids and Witch Hunters. Most races have variant armies. For example, Space Marines are divided into "Chapters", which sometimes have unique traits or even their own rules.

Examples of variant armies include the following (however, this list is not exhaustive):

Notable characters

Template:Seealso The Warhammer 40,000 universe and game are made up of many different characters, each important in some way. Some of these characters are more important to the universe and game than others. The list below contains a selection of the figures and characters that have had the greatest impact on the Warhammer 40,000 fictional universe.

Spin-offs

Warhammer 40,000 has, over the years, inspired many spin-off games. The most popular of these include the miniature-based games Battlefleet Gothic, Epic Armageddon, Inquisitor and Necromunda, all of which have their own website[10] and are available as "Specialist Games" from the Games Workshop catalog[3] (and Gorkamorka a now out of production tabletop game), the Forge World game Aeronautica Imperialis available from their catalog[2], the video games Dawn of War, Dawn of War - Winter Assault, Dawn of War - Dark Crusade, Fire Warrior, Chaos Gate, Space Hulk, Space Hulk: Vengeance of the Blood Angels, Final Liberation, Rites of War, upcoming Warhammer 40k Squad command for PSP and NDS from THQ and an upcoming unnamed MMO from THQ and Vigil Games[11]. A wide number of "Warhammer 40,000" novels and background books has been published [12].

Origins Awards

At the 1994 Origins International Game Expo, the Academy of Adventure Gaming, Arts and Design awarded the second edition of Warhammer 40,000 the Origins Award for Best Miniatures Rules for 1993.[13] At the 1997 Expo, they gave the award for Best Fantasy or Science Fiction Figure Miniatures Series of 1996 for Jes Goodwin's Warhammer 40,000 Chaos range.[14] At the 2004 Expo, Warhammer 40,000 was inducted into the Academy's Hall of Fame.[15]

References

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  2. 2.0 2.1 Template:Cite web Cite error: Invalid <ref> tag; name "Official_Forge_World_Website" defined multiple times with different content
  3. 3.0 3.1 Template:Cite web Cite error: Invalid <ref> tag; name "Games-Workshop_Online_Store" defined multiple times with different content
  4. Template:Cite web
  5. While formally incorrect, Games Workshop use "codexes" as the plural of codex. See, for example, Getting Started with Space Marines – Pt 2: "Lastly, Codexes contain the army's background story that you can find nowhere else."
  6. White Dwarf (UK) #330, Standard Bearer article
  7. Games Workshop Starting Out Store Page
  8. 8.0 8.1 Template:Cite book
  9. 9.0 9.1 Template:Cite book
  10. Template:Cite web
  11. Template:Cite news
  12. Template:Cite web
  13. Template:Cite web
  14. Template:Cite web
  15. Template:Cite web

See also

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External links

Template:Warhammer 40,000cs:Warhammer fantasyhe:וורהאמר 40,000 ka:ვარჰამერ 40000sh:Warhammer 40000